(Team of two)

I teamed up with my friend Drakir once again. We randomly picked two weeks-long Shacknews Jam with the theme “Be relatively evil”. We decided to think outside of the box and ignore all standard game genres. The result is a unique game, where the player is controlling the wind to push clouds above the cities to save them from drought.

My role in the team

The idea was brainstormed together. I took care of all the programming and particles effect for rain.

Interesting features

  • scrolling around the game world
  • minimap for easy orientation
  • random map generation (cities are not close to each other or the borders of the map)
  • the lifecycle of the clouds (appearing, growing, raining, shrinking, disappearing)