(Team of two)
This was my first game jam. Having accumulated many unfinished projects, I was looking for the motivation to actually complete and release something. A game jam turned out to be the right solution. I challenged myself and my friend Drakir to participate in Gynvael’s Winter GameDev Challenge 2018/2019.
My Role in the Team
We brainstormed the game design, mechanics, and overall concept together. Sound design and audio programming were solely my responsibility.

Interesting Features
Due to the game jam rule limiting total game size, there are no assets (except the computer screen overlay) and everything is generated procedurally. The entire game is written in vanilla JavaScript with no third-party libraries.
Procedural Sound
All sounds are procedurally generated using JavaScript’s Web Audio API. The speaking voice is produced by the web browser’s built-in speech synthesis.
Dynamic Music
A random note is chosen for each room the player enters. This note serves as the root of a major scale used by the melody playing while the player searches for the correct frequency. As the player attempts to match the frequency, the tempo gradually increases to build tension.
Accolades
Won honorable mention price in the Gynvael’s Winter GameDev Challenge 2018/19.
