(Team of two)

I teamed up with my friend Drakir once again. We randomly chose a two-week-long Shacknews Jam with the theme “Be Relatively Evil.” We decided to think outside of the box and avoid standard game genres. The result is a unique game where the player controls the wind to push clouds over cities, saving them from drought.

My Role in the Team

The idea was brainstormed together. I handled all programming and the particle effects for rain.

Interesting Features

  • Scrolling around the game world
  • Minimap for easy orientation
  • Random map generation (cities are placed away from each other and from the map borders)
  • Cloud lifecycle (appearing, growing, raining, shrinking, and disappearing)